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Showing posts with the label Week 11

Beta

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  Beta Image ( Source ) Being completely honest, working on the game as been the last few weeks has been a difficult and daunting challenge, I find myself spending hours trying to implement new features and game mechanics. it seems like every new feature it breaks something in my game. I've had to rethink my plan of action as a result of this and simplify some mechanics that I have intended to have in order to complete the game in time. okay, now I've got all the negatives out the way this week I worked on my spawn manager that will be tasked with spawning the car obstacles and the barrier obstacles. I got it somewhat working but I still have some bugs like not spawning the cars on the road or not spawn sometimes. another element I worked on was to have the road spawn in also but I had to remove that and make the road a set distance because that broke every other feature in my game. I also added a start screen to the game that will hopefully allow the player to select between ...

Games Testing

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 An illustration of game testing elements  ( source ) What is Game testing? Game Testing is a game production sub-suit, is a computer game quality monitoring product testing process, Game testing's primary purpose is to discover and record software defects  (aka bugs). The highly technological area of immersive software entertainment research includes computers, analytical capabilities, essential assessment ability and durability. Most common strategies for game testing Functionality Testing This method of checking is conducted to confirm that the finished product complies with the criteria. QA Testers primarily hunt for generic game or user experience issues such as gaming asset credibility, stabilization difficulties, audiovisual problems and game mechanism problems. Combinatorial Testing You can test the game easily in its earliest stages using this method. The first move is to figure out how much you need to test your game. That is why you can use this special form of...