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Showing posts with the label project

Beta

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  Beta Image ( Source ) Being completely honest, working on the game as been the last few weeks has been a difficult and daunting challenge, I find myself spending hours trying to implement new features and game mechanics. it seems like every new feature it breaks something in my game. I've had to rethink my plan of action as a result of this and simplify some mechanics that I have intended to have in order to complete the game in time. okay, now I've got all the negatives out the way this week I worked on my spawn manager that will be tasked with spawning the car obstacles and the barrier obstacles. I got it somewhat working but I still have some bugs like not spawning the cars on the road or not spawn sometimes. another element I worked on was to have the road spawn in also but I had to remove that and make the road a set distance because that broke every other feature in my game. I also added a start screen to the game that will hopefully allow the player to select between ...

First playable

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  This week we were tasked to make a first playable version of our games, at first I totally panicked as I didn't believe I was anywhere close to that goal yet, but as I started to add more and more small things I quickly realized that had already achieved a great amount and my game was actually coming along better I had anticipated. The things that I focused on this week were expanding my game road map, I added obstacles and added raged body physics and box colliders so that each element can interact with each other. in terms of the player controller I added a player controller script so the play can control the car. I also added a soundtrack of some old-school retro music. Overall I think that my game is kind of playable in lose terms, I still have a lot of stuff that needs to be implemented. Things that still need to be added are: A spawn manager to control the spawning of the vehicle and object obstacles. Refine the car controls and remove the ability to move the car forward an...

Prototype

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  A screenshot is taken from my unity project  This week I began to design my prototype for my game, I wanted to start by organising and compiling all the potential assets that I might need for this project, I spent some time in the unity asset store looking through all the textures and character/ object assets. I  downloaded a wide range of these assets and began to arrange these packs to determine what elements I would use from each to help develop the game. once I had everything organised, I started to roughly lay everything into place, the main overlining goal was that I wanted to try to and get everything imported and in the right place. A screenshot is taken from my unity project   After I had everything organised, I placing some objects into the scene in order to be to have a skeleton of the game, using basic assets I was able to come up with an essential scene and movement of my game, there is still much work left but I'm overall pleased with what I have...

Game Design Document

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   A screenshot of from my Dundoc I created a Dundoc to help outline my overall direction and vision for my game "Retro Racing Acadia", you can find all the information and details in the link below. https://www.dundoc.com/project/6895/k5ute2iyiw

Game Vision Statement

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  A picture of a retro car ( Source ) Retro racing Acadia is a fast paste racing simulator based on the Unity gaming engine extended to provide players with high energy vivid landscapes with an old school retro 80s  aesthetic vibe. Background. Retro racing Acadia is a game based on the Unity gaming engine, this allows for 2d and 3d elements to be added to the game for access to multiple device integration. The game is based on the 80s disco aesthetic vibe present in that era and will provide a hyper-realistic driving simulation that will captivate the player transporting them into the vivid world. the gaming experience will render any old school racing fan bliss with nostalgia. This fast pace, traffic doughing racing simulation is perfect for those who love the 80 aesthetic  The game takes inspiration from other racing game in its class such as Nintendos " Mario cart" , the highly popular arcade racing game made by Nintendo and released in 1992 for the Super Nintendo Ente...

Game Idea Research

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  Game Idea Research An image of a gaming controller ( source ) In last weeks blog, I gave four general game ideas and talked about different aspects such as sitting/ environment that the game will take place, the main goal of the games, the genre they belong to and the outlining obstacles the players will face in the games. The two potential games that were pointed out to me are game idea two and game idea four. For game idea two, I proposed a puzzle type game with the main overlining goal was to solve various grade of puzzles that increased in difficulty as the player progressed more in the game. The setting for this game was a city landscape type environment with the player moving throughout the city with each correct answer moving the player forward and closer to the end of the level. Each puzzle will have a limited time to complete said each puzzle and the period to answer each question shortens each puzzle. Another element I was planning to incorporate into the game was a po...

Game Brainstorm

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A picture of a light bulb ( source ) Game Brainstorm Game idea 1 The first games take place in a jungle environment, the main goal or promise of the game is to survive waves of enemies as long as possible, The main style and genre of the game are going to be an arcade-type vibe. the main obstacle that the paly will need to overcome is that they won't be allowed to do the same thing twice in a row, in addition at the end of each wave of the enemy the paly will receive a random trump card that will help them in the coming rounds. Game idea 2  The second game takes place in a city environment, the main goal or promise of this game is to complete the puzzles that get more and more difficult, the game will have fit into the puzzle genre and the main obstacle for players will be that there is limited time to complete each puzzle. the game will incorporate colour too in the mechanics Game idea 3   The third game doesn't have a particular environment that it takes place in, the main f...