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Showing posts with the label week 5

Unity Tutorial 04

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    An image of a stickman with challenge accepted text (Image  source ) I found the unity Lesson 2.4 Collision Decisions and Challenge 2 & Quiz Play Fetch ver challenging, the challenge too was ver difficult at first because I couldn't figure out some of the code in som areas but turn out to be very simple as they're was some minor obvious errors in the code I figure out eventually. In conclusion I found the tutorials ver enjoyable to complete and I will be definitely consider implementing  some of the elements I leart today in my future games.

Unity Tutorial 03

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  A gif of a running deer ( Source ) In this weeks tutorial i learnt how to create player boundaries using what if statements, i found this very insightful as i was a feature that i could indefinably see myself utilizing for my future game to keep the player from going out of bound of my game. Overall i found the tutorial straightforward and inattentive to follow and complete.

Game Vision Statement

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  A picture of a retro car ( Source ) Retro racing Acadia is a fast paste racing simulator based on the Unity gaming engine extended to provide players with high energy vivid landscapes with an old school retro 80s  aesthetic vibe. Background. Retro racing Acadia is a game based on the Unity gaming engine, this allows for 2d and 3d elements to be added to the game for access to multiple device integration. The game is based on the 80s disco aesthetic vibe present in that era and will provide a hyper-realistic driving simulation that will captivate the player transporting them into the vivid world. the gaming experience will render any old school racing fan bliss with nostalgia. This fast pace, traffic doughing racing simulation is perfect for those who love the 80 aesthetic  The game takes inspiration from other racing game in its class such as Nintendos " Mario cart" , the highly popular arcade racing game made by Nintendo and released in 1992 for the Super Nintendo Ente...

Games MDA

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  A picture of an old retro game ( source ) I found the MDA: A Formal Approach to Game Design and Game Research paper by Hunicke, R. LeBlanc, M. & Zubek, R. (2004) very insightful on the different aspects of the gaming methodology. in the paper, they discussed the diverse components of the MDA framework. The MDA framework or Mechanics, Dynamics, Aesthetics is the fundamentals of games and refers elements of a game structure. An example, the dynamics represents the data or algorithms in a game. the mechanics describe the behaviour of the mechanics based on the player's inputs and the aesthetics apples to the emotional response that the player undergoes during the interaction of the game. The paper also included ways to accurately describe game aesthetics such as "1. Sensation Game as sense-pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territ...