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Showing posts from December, 2020

Games Stories

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             A Screenshot from the detective game (Source) The significance of story narrative in video games Stories were developed from the very beginning to play a specific niche role: encouraging us to follow moral paths, protecting our history and traditions, entertaining and supporting each of us in the grand narrative of human life to appreciate one another and our position. The video game, a new storytelling medium, helps us to take our old and the new stories and reimagine them as playable interactions. This same narrative expression throughout games demonstrates in different ways, from well-designed game stories such The Last of Us (June 14, 2013) and The Witcher 3: Wild Hunt (May 18, 2015) these games are prime examples of modern storytelling narratives. The main reason these game have successful anecdotes is due to the world-building and concentrates on character development. These aspects contribute to a link between the players and the protagonists in the as they contin

Beta

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  Beta Image ( Source ) Being completely honest, working on the game as been the last few weeks has been a difficult and daunting challenge, I find myself spending hours trying to implement new features and game mechanics. it seems like every new feature it breaks something in my game. I've had to rethink my plan of action as a result of this and simplify some mechanics that I have intended to have in order to complete the game in time. okay, now I've got all the negatives out the way this week I worked on my spawn manager that will be tasked with spawning the car obstacles and the barrier obstacles. I got it somewhat working but I still have some bugs like not spawning the cars on the road or not spawn sometimes. another element I worked on was to have the road spawn in also but I had to remove that and make the road a set distance because that broke every other feature in my game. I also added a start screen to the game that will hopefully allow the player to select between &

Games Testing

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 An illustration of game testing elements  ( source ) What is Game testing? Game Testing is a game production sub-suit, is a computer game quality monitoring product testing process, Game testing's primary purpose is to discover and record software defects  (aka bugs). The highly technological area of immersive software entertainment research includes computers, analytical capabilities, essential assessment ability and durability. Most common strategies for game testing Functionality Testing This method of checking is conducted to confirm that the finished product complies with the criteria. QA Testers primarily hunt for generic game or user experience issues such as gaming asset credibility, stabilization difficulties, audiovisual problems and game mechanism problems. Combinatorial Testing You can test the game easily in its earliest stages using this method. The first move is to figure out how much you need to test your game. That is why you can use this special form of test to v