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Showing posts with the label Week 8

First playable

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  This week we were tasked to make a first playable version of our games, at first I totally panicked as I didn't believe I was anywhere close to that goal yet, but as I started to add more and more small things I quickly realized that had already achieved a great amount and my game was actually coming along better I had anticipated. The things that I focused on this week were expanding my game road map, I added obstacles and added raged body physics and box colliders so that each element can interact with each other. in terms of the player controller I added a player controller script so the play can control the car. I also added a soundtrack of some old-school retro music. Overall I think that my game is kind of playable in lose terms, I still have a lot of stuff that needs to be implemented. Things that still need to be added are: A spawn manager to control the spawning of the vehicle and object obstacles. Refine the car controls and remove the ability to move the car forward an...

Game Fun

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  An image with the text "Game Fun" ( Source ) Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun”. The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. This deconstructed concept is illustrated in figure 1 below. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in ...