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Showing posts with the label Week 6

Game Design Document

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   A screenshot of from my Dundoc I created a Dundoc to help outline my overall direction and vision for my game "Retro Racing Acadia", you can find all the information and details in the link below. https://www.dundoc.com/project/6895/k5ute2iyiw

Unity Tutorial 05

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  An image of Mario jumping ( source ) In this weeks unity tutorial, we had to make a character jump over certain gaming obstacles with spawn in with various speeds, the player has to use the spacebar to execute the command that makes the character jump up avoiding the upcoming obstacles. Overall I found this weeks unity tutorial very insightful as if has loads of elements that I could potentially use in my own games in the future such as the spawn manager and the characters controls.

Games GDD

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  An image of a yellow book on a red background ( source ) For what function is GDD?  A Game Design Document (GDD) is a blueprint for a game's design and development.  The GDD is a way to be imaginative and record the approach to the game's development. Gonzale (1999 ) notes that before jumping into production, the important thing is to have something that explains your game project (or any other project for that matter) before jumping into production. (Gamasutra) The game should be prepared. While it is recommended that the GDD should be brief, it needs to be sufficiently comprehensive to allow game developers and artists to independently manage the production of the game while also retaining the design.  The GDD is a blueprint similar to a mind map for how the game is going to be planned and developed. In conclusion, in order to explain your game project, the game design document is essential for creating a game and it is necessary to have it. How do we produce one...