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Showing posts with the label week 4

Feedback Strategies

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  An image of a laptop ( source ) The first article that I read was "The difference between praise and feedback" by mindshift, in the article, it talks about a common issue that most parents encounter in terms of praise and positive feedback and the effects they have on primarily growing kids. Carol Dweck the author of the book mindset states that based on research that based on positive praise, this is the act of was praise is only applied and given to an effort or strategy instead of person praise which puts labels on the individual. In contrast to Dweck and her positive praise method, writers such as Valerie Strauss the author of 12 books about education and human behaviour including The schools are children deserve, she wroth an article in the Washington Post stating that any and all praise is essentially a means to control someone with lesser power and is refers to praise to as a verbal reward. she also states that praise is given out too rapidly and this has conditione...

Game Idea Research

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  Game Idea Research An image of a gaming controller ( source ) In last weeks blog, I gave four general game ideas and talked about different aspects such as sitting/ environment that the game will take place, the main goal of the games, the genre they belong to and the outlining obstacles the players will face in the games. The two potential games that were pointed out to me are game idea two and game idea four. For game idea two, I proposed a puzzle type game with the main overlining goal was to solve various grade of puzzles that increased in difficulty as the player progressed more in the game. The setting for this game was a city landscape type environment with the player moving throughout the city with each correct answer moving the player forward and closer to the end of the level. Each puzzle will have a limited time to complete said each puzzle and the period to answer each question shortens each puzzle. Another element I was planning to incorporate into the game was a po...

Unity Tutorial 02

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  A gif of a boy throwing an aeroplane ( source ) The first unity tutorial 1.4 shows how to add user input onto an object, I found the overall lesson straight forward and easy to follow. I learnt that unity has pre-composed inputs that can be called to action by using horizontal input = Input.GetAxis("Horizontal"); to control objects and moves them left or right. the forward input = Input.GetAxis("Vertical"); this controls an object either foreword or backwards . another thing that I learnt was that speed can be changed by from frames per second to meters per second by multiplying the speed variable by Time.deltaTime which allows for finner control. I found this task very interesting and is something that I will be utilizing in future games and projects. The second is a task "challenge 1" was a test to examine the skills developed so far, in this task we were given a completed unity project filled with different errors that had to be solved. the main aim w...

Game Elements

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  A picture of a retro game ( source ) What is a game? this is the question that seems to be impossible to answer and even harder to explain if it comes up in conversation. in the german language, It states a game is any activity that is executed for only pleasure and without any conscious purpose as stated in the " what is a game " article. knowing the fundamentals or "atoms" of game design is something that ultimately allows for a better understanding of games. there are a couple general criteria that games follow, these gaming elements are as follows  Players  This refers to players that will be present in a game a determines the interactivity the game offers.   Objectives This is the hypothetical lungs of the game and is very important, this is what is going to make the game playable in terms of giving the play something to aim for. Rules  the rules are important in games, they provide guidelines and keep everything balanced a prevent chaos that would o...