Games MDA
A picture of an old retro game (source)
The paper also included ways to accurately describe game aesthetics such as "1. Sensation
Game as sense-pleasure
2. Fantasy
Game as make-believe
3. Narrative
Game as drama
4. Challenge
Game as obstacle course
5. Fellowship
Game as social framework
6. Discovery
Game as uncharted territory
7. Expression
Game as self-discovery
8. Submission
Game as pastime". and more along the line of "Charades: Fellowship, Expression, Challenge.
Quake: Challenge, Sensation, Competition, Fantasy.
The Sims: Discovery, Fantasy, Expression, Narrative.
Final Fantasy: Fantasy, Narrative, Expression,
Discovery, Challenge, Submission". This was interesting as I never thought of describing games in this manner
Comments
Post a Comment